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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2021-11-22 14:01:25 +0100
committerWillem Jan Palenstijn <wjp@usecode.org>2021-11-26 12:09:09 +0100
commit26fd23c53f35e374618b660a82d9de1755490a62 (patch)
treec25aa465e3edcbfa94a95741c6b57f31560b4f86
parent87ca44ca75a966cb6c1be88b201f9132ee176003 (diff)
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Replace texref by texobj in cone_fp
-rw-r--r--cuda/3d/cone_fp.cu78
1 files changed, 42 insertions, 36 deletions
diff --git a/cuda/3d/cone_fp.cu b/cuda/3d/cone_fp.cu
index 2c3d1f6..e49ea24 100644
--- a/cuda/3d/cone_fp.cu
+++ b/cuda/3d/cone_fp.cu
@@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
#include <cuda.h>
-typedef texture<float, 3, cudaReadModeElementType> texture3D;
-
-static texture3D gT_coneVolumeTexture;
-
namespace astraCUDA3d {
static const unsigned int g_anglesPerBlock = 4;
@@ -63,21 +59,26 @@ __constant__ float gC_DetVY[g_MaxAngles];
__constant__ float gC_DetVZ[g_MaxAngles];
-bool bindVolumeDataTexture(const cudaArray* array)
+bool bindVolumeDataTexture(cudaArray* array, cudaTextureObject_t& texObj)
{
- cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>();
-
- gT_coneVolumeTexture.addressMode[0] = cudaAddressModeBorder;
- gT_coneVolumeTexture.addressMode[1] = cudaAddressModeBorder;
- gT_coneVolumeTexture.addressMode[2] = cudaAddressModeBorder;
- gT_coneVolumeTexture.filterMode = cudaFilterModeLinear;
- gT_coneVolumeTexture.normalized = false;
-
- cudaBindTextureToArray(gT_coneVolumeTexture, array, channelDesc);
-
- // TODO: error value?
-
- return true;
+ cudaChannelFormatDesc channelDesc =
+ cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
+
+ cudaResourceDesc resDesc;
+ memset(&resDesc, 0, sizeof(resDesc));
+ resDesc.resType = cudaResourceTypeArray;
+ resDesc.res.array.array = array;
+
+ cudaTextureDesc texDesc;
+ memset(&texDesc, 0, sizeof(texDesc));
+ texDesc.addressMode[0] = cudaAddressModeBorder;
+ texDesc.addressMode[1] = cudaAddressModeBorder;
+ texDesc.addressMode[2] = cudaAddressModeBorder;
+ texDesc.filterMode = cudaFilterModeLinear;
+ texDesc.readMode = cudaReadModeElementType;
+ texDesc.normalizedCoords = 0;
+
+ return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "cone_fp texture");
}
@@ -89,7 +90,7 @@ struct DIR_X {
__device__ float c0(float x, float y, float z) const { return x; }
__device__ float c1(float x, float y, float z) const { return y; }
__device__ float c2(float x, float y, float z) const { return z; }
- __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f0, f1, f2); }
+ __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f0, f1, f2); }
__device__ float x(float f0, float f1, float f2) const { return f0; }
__device__ float y(float f0, float f1, float f2) const { return f1; }
__device__ float z(float f0, float f1, float f2) const { return f2; }
@@ -103,7 +104,7 @@ struct DIR_Y {
__device__ float c0(float x, float y, float z) const { return y; }
__device__ float c1(float x, float y, float z) const { return x; }
__device__ float c2(float x, float y, float z) const { return z; }
- __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f0, f2); }
+ __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f0, f2); }
__device__ float x(float f0, float f1, float f2) const { return f1; }
__device__ float y(float f0, float f1, float f2) const { return f0; }
__device__ float z(float f0, float f1, float f2) const { return f2; }
@@ -117,7 +118,7 @@ struct DIR_Z {
__device__ float c0(float x, float y, float z) const { return z; }
__device__ float c1(float x, float y, float z) const { return x; }
__device__ float c2(float x, float y, float z) const { return y; }
- __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f2, f0); }
+ __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f2, f0); }
__device__ float x(float f0, float f1, float f2) const { return f1; }
__device__ float y(float f0, float f1, float f2) const { return f2; }
__device__ float z(float f0, float f1, float f2) const { return f0; }
@@ -144,6 +145,7 @@ struct SCALE_NONCUBE {
template<class COORD, class SCALE>
__global__ void cone_FP_t(float* D_projData, unsigned int projPitch,
+ cudaTextureObject_t tex,
unsigned int startSlice,
unsigned int startAngle, unsigned int endAngle,
const SDimensions3D dims,
@@ -208,7 +210,7 @@ __global__ void cone_FP_t(float* D_projData, unsigned int projPitch,
for (int s = startSlice; s < endSlice; ++s)
{
- fVal += c.tex(f0, f1, f2);
+ fVal += c.tex(tex, f0, f1, f2);
f0 += 1.0f;
f1 += a1;
f2 += a2;
@@ -222,6 +224,7 @@ __global__ void cone_FP_t(float* D_projData, unsigned int projPitch,
template<class COORD>
__global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch,
+ cudaTextureObject_t tex,
unsigned int startSlice,
unsigned int startAngle, unsigned int endAngle,
const SDimensions3D dims, int iRaysPerDetDim,
@@ -295,7 +298,7 @@ __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch,
for (int s = startSlice; s < endSlice; ++s)
{
- fVal += c.tex(f0, f1, f2);
+ fVal += c.tex(tex, f0, f1, f2);
f0 += 1.0f;
f1 += a1;
f2 += a2;
@@ -313,7 +316,9 @@ __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch,
bool ConeFP_Array_internal(cudaPitchedPtr D_projData,
- const SDimensions3D& dims, unsigned int angleCount, const SConeProjection* angles,
+ cudaTextureObject_t D_texObj,
+ const SDimensions3D& dims,
+ unsigned int angleCount, const SConeProjection* angles,
const SProjectorParams3D& params)
{
// transfer angles to constant memory
@@ -419,29 +424,29 @@ bool ConeFP_Array_internal(cudaPitchedPtr D_projData,
for (unsigned int i = 0; i < dims.iVolX; i += g_blockSlices)
if (params.iRaysPerDetDim == 1)
if (cube)
- cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube);
+ cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube);
else
- cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeX);
+ cone_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeX);
else
- cone_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX);
+ cone_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX);
} else if (blockDirection == 1) {
for (unsigned int i = 0; i < dims.iVolY; i += g_blockSlices)
if (params.iRaysPerDetDim == 1)
if (cube)
- cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube);
+ cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube);
else
- cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeY);
+ cone_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeY);
else
- cone_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY);
+ cone_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY);
} else if (blockDirection == 2) {
for (unsigned int i = 0; i < dims.iVolZ; i += g_blockSlices)
if (params.iRaysPerDetDim == 1)
if (cube)
- cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube);
+ cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube);
else
- cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeZ);
+ cone_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, snoncubeZ);
else
- cone_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ);
+ cone_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ);
}
}
@@ -469,11 +474,12 @@ bool ConeFP(cudaPitchedPtr D_volumeData,
const SDimensions3D& dims, const SConeProjection* angles,
const SProjectorParams3D& params)
{
- // transfer volume to array
+ cudaTextureObject_t D_texObj;
+ // transfer volume to array
cudaArray* cuArray = allocateVolumeArray(dims);
transferVolumeToArray(D_volumeData, cuArray, dims);
- bindVolumeDataTexture(cuArray);
+ bindVolumeDataTexture(cuArray, D_texObj);
bool ret;
@@ -485,7 +491,7 @@ bool ConeFP(cudaPitchedPtr D_volumeData,
cudaPitchedPtr D_subprojData = D_projData;
D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch;
- ret = ConeFP_Array_internal(D_subprojData,
+ ret = ConeFP_Array_internal(D_subprojData, D_texObj,
dims, iEndAngle - iAngle, angles + iAngle,
params);
if (!ret)