/* ----------------------------------------------------------------------- Copyright: 2010-2021, imec Vision Lab, University of Antwerp 2014-2021, CWI, Amsterdam Contact: astra@astra-toolbox.com Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY #define _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY #include "Float32Data3DMemory.h" #include "VolumeGeometry3D.h" #include "Float32VolumeData3D.h" namespace astra { /** * This class represents three-dimensional Volume Data where the entire data block is stored in memory. */ class _AstraExport CFloat32VolumeData3DMemory : public CFloat32Data3DMemory, public CFloat32VolumeData3D { public: /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. * * If an object is constructed using this default constructor, it must always be followed by a call * to one of the init() methods before the object can be used. Any use before calling init() is not allowed, * except calling the member function isInitialized(). * */ CFloat32VolumeData3DMemory(); /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class without initializing the data. * * Memory is allocated for the data block. The allocated memory is not cleared and * its contents after construction is undefined. Construction may be followed by a * call to copyData() to fill the memory block. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. */ CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry); /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with initialization of the data. * * Memory is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. * @param _pfData pointer to a one-dimensional float32 data block */ CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, const float32* _pfData); /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with scalar initialization of the data. * * Memory is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. * @param _fScalar scalar value */ CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, float32 _fScalar); /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with pre-allocated memory. * * Creates an instance of the CFloat32VolumeData3DMemory class. Memory * is pre-allocated and passed via the abstract CFloat32CustomMemory handle * class. The handle will be deleted when the memory can be freed. * You should override the destructor to provide custom behaviour on free. * * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. * @param _pCustomMemory custom memory handle * */ CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory); /** Destructor. */ virtual ~CFloat32VolumeData3DMemory(); /** Initialization. Initializes of the CFloat32VolumeData3DMemory class without initializing the data. * * Memory is allocated for the data block. The allocated memory is not cleared and * its contents after construction is undefined. Construction may be followed by a * call to copyData() to fill the memory block. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. * @return Initialization of the base class successful. */ bool initialize(CVolumeGeometry3D* _pGeometry); /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with initialization of the data. * * Memory is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. * @param _pfData pointer to a one-dimensional float32 data block */ bool initialize(CVolumeGeometry3D* _pGeometry, const float32* _pfData); /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with scalar initialization of the data. * * Memory is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified volume geometry object. * * @param _pGeometry Volume Geometry of the data. This object will be HARDCOPIED into this class. * @param _fScalar scalar value */ bool initialize(CVolumeGeometry3D* _pGeometry, float32 _fScalar); /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with pre-allocated memory. * * Memory is pre-allocated and passed via the abstract CFloat32CustomMemory handle * class. The handle will be deleted when the memory can be freed. * You should override the destructor to provide custom behaviour on free. * * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class. * @param _pCustomMemory custom memory handle * */ bool initialize(CVolumeGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory); /** Which type is this class? * * @return DataType: VOLUME */ virtual CFloat32Data3D::EDataType getType() const; /** Get the volume geometry. * * @return pointer to volume geometry. */ CVolumeGeometry3D* getGeometry() const; /** * Overloaded Operator: data = data (pointwise) * * @param _dataIn r-value * @return l-value */ CFloat32VolumeData3DMemory& operator=(const CFloat32VolumeData3DMemory& _dataIn); }; //---------------------------------------------------------------------------------------- // Get the projection geometry. inline CVolumeGeometry3D* CFloat32VolumeData3DMemory::getGeometry() const { ASTRA_ASSERT(m_bInitialized); return m_pGeometry; } //---------------------------------------------------------------------------------------- // Get type inline CFloat32Data3D::EDataType CFloat32VolumeData3DMemory::getType() const { return VOLUME; } } // end namespace astra #endif // _INC_ASTRA_FLOAT32VOLUMEDATA3DMEMORY