/* ----------------------------------------------------------------------- Copyright: 2010-2021, imec Vision Lab, University of Antwerp 2014-2021, CWI, Amsterdam Contact: astra@astra-toolbox.com Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #ifndef _INC_ASTRA_VOLUMEGEOMETRY3D #define _INC_ASTRA_VOLUMEGEOMETRY3D #include "Globals.h" #include "Config.h" #include "VolumeGeometry2D.h" namespace astra { /** * This class represents a 3D pixel grid that is placed in the geometry. It defines a rectangular volume window. * * \par XML Configuration * \astra_xml_item{GridColCount, integer, Number of columns in this geometry.} * \astra_xml_item{GridRowCount, integer, Number of rows in this geometry.} * \astra_xml_item{GridSliceCount, integer, Number of slices in this geometry.} * \astra_xml_item_option{WindowMinX, float, -GridColCount/2, Minimal X-coordinate in the volume window.} * \astra_xml_item_option{WindowMaxX, float, GridColCount/2, Maximal X-coordinate in the volume window.} * \astra_xml_item_option{WindowMinY, float, -GridRowCount/2, Minimal Y-coordinate in the volume window.} * \astra_xml_item_option{WindowMaxY, float, GridRowCount/2, Maximal Y-coordinate in the volume window.} * \astra_xml_item_option{WindowMinZ, float, -GridSliceCount/2, Minimal Z-coordinate in the volume window.} * \astra_xml_item_option{WindowMaxZ, float, GridSliceCount/2, Maximal Z-coordinate in the volume window.} * * \par MATLAB example * \astra_code{ * vol_geom = struct();\n * vol_geom.GridColCount = 1024;\n * vol_geom.GridRowCount = 768;\n * vol_geom.GridSliceCount = 300;\n * vol_geom.option.WindowMinX = -512;\n * vol_geom.option.WindowMaxX = -384;\n * vol_geom.option.WindowMinY = 512;\n * vol_geom.option.WindowMaxY = 384;\n * vol_geom.option.WindowMinZ = -150;\n * vol_geom.option.WindowMaxZ = 150;\n * } */ class _AstraExport CVolumeGeometry3D { protected: bool m_bInitialized; ///< Has this object been initialized? int m_iGridColCount; ///< number of columns in the volume grid. int m_iGridRowCount; ///< number of rows in the volume grid. int m_iGridSliceCount; ///< number of slices in the volume grid. int m_iGridTotCount; ///< total number of pixels in the volume grid (= m_iGridColCount * m_iGridRowCount * m_iGridSliceCount). /** Width of the volume window, in unit lengths. * * Note that this width is independent of the number of pixels in the X-direction, as the width of a pixel can * be different from 1. */ float32 m_fWindowLengthX; /** Height of the volume window, in unit lengths. * * Note that this height is independent of the number of pixels in the Y-direction, as the height of a pixel can * be different from 1. */ float32 m_fWindowLengthY; /** Depth of the volume window, in unit lengths. * * Note that this depth is independent of the number of pixels in the Z-direction, as the depth of a pixel can * be different from 1. */ float32 m_fWindowLengthZ; /** Total area of the volume window, in unit lengths squared. */ float32 m_fWindowArea; float32 m_fPixelLengthX; ///< Width of a single pixel, in unit lengths. float32 m_fPixelLengthY; ///< Height of a single pixel, in unit lengths. float32 m_fPixelLengthZ; ///< Depth of a single pixel, in unit lengths. float32 m_fPixelArea; ///< Area of a single pixel, in unit lengths squared. float32 m_fDivPixelLengthX; ///< 1/m_fPixelLengthX, used for fast division. float32 m_fDivPixelLengthY; ///< 1/m_fPixelLengthY, used for fast division. float32 m_fDivPixelLengthZ; ///< 1/m_fPixelLengthZ, used for fast division. float32 m_fWindowMinX; ///< Minimal X-coordinate in the volume window. float32 m_fWindowMinY; ///< Minimal Y-coordinate in the volume window. float32 m_fWindowMinZ; ///< Minimal Z-coordinate in the volume window. float32 m_fWindowMaxX; ///< Maximal X-coordinate in the volume window. float32 m_fWindowMaxY; ///< Maximal Y-coordinate in the volume window. float32 m_fWindowMaxZ; ///< Maximal Z-coordinate in the volume window. /** Check the values of this object. If everything is ok, the object can be set to the initialized state. * The following statements are then guaranteed to hold: * - number of rows, columns and slices is larger than zero * - window minima is smaller than window maxima * - m_iGridTotCount, m_fWindowLengthX, m_fWindowLengthY, m_fWindowLengthZ, m_fWindowArea, m_fPixelLengthX, * m_fPixelLengthY, m_fPixelLengthZ, m_fPixelArea, m_fDivPixelLengthX, m_fDivPixelLengthY * and m_fDivPixelLengthZ are initialized ok */ bool _check(); public: /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. * * If an object is constructed using this default constructor, it must always be followed by a call * to one of the init() methods before the object can be used. Any use before calling init() is not allowed, * except calling the member function isInitialized(). */ CVolumeGeometry3D(); /** Constructor. Create an instance of the CVolumeGeometry2D class. * The minimal and coordinates values of the geometry will be set to -/+ the number of rows/columns. * * @param _iGridCountX Number of columns in the volume grid. * @param _iGridCountY Number of rows in the volume grid. * @param _iGridCountZ Number of slices in the volume grid. */ CVolumeGeometry3D(int _iGridCountX, int _iGridCountY, int _iGridCountZ); /** Constructor. Create an instance of the CVolumeGeometry2D class. * * @param _iGridCountX Number of columns in the volume grid. * @param _iGridCountY Number of rows in the volume grid. * @param _iGridCountZ Number of slices in the volume grid. * @param _fWindowMinX Minimal X-coordinate in the volume window. * @param _fWindowMinY Minimal Y-coordinate in the volume window. * @param _fWindowMinZ Minimal Z-coordinate in the volume window. * @param _fWindowMaxX Maximal X-coordinate in the volume window. * @param _fWindowMaxY Maximal Y-coordinate in the volume window. * @param _fWindowMaxZ Maximal Z-coordinate in the volume window. */ CVolumeGeometry3D(int _iGridCountX, int _iGridCountY, int _iGridCountZ, float32 _fWindowMinX, float32 _fWindowMinY, float32 _fWindowMinZ, float32 _fWindowMaxX, float32 _fWindowMaxY, float32 _fWindowMaxZ); /** * Copy constructor */ CVolumeGeometry3D(const CVolumeGeometry3D& _other); /** * Assignment operator */ CVolumeGeometry3D& operator=(const CVolumeGeometry3D& _other); /** Destructor. */ virtual ~CVolumeGeometry3D(); /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL. */ void clear(); /** Create a hard copy. */ CVolumeGeometry3D* clone() const; /** Initialize the volume geometry with a config object. * * @param _cfg Configuration Object. * @return initialization successful? */ virtual bool initialize(const Config& _cfg); /** Initialization. Initializes an instance of the CVolumeGeometry3D class. * The minimal and maximal coordinates of the geometry will be set to -/+ half the number of rows/columns/slices. * * If the object has been initialized before, the object is reinitialized and * memory is freed and reallocated if necessary. * * @param _iGridColCount Number of columns in the volume grid. * @param _iGridRowCount Number of rows in the volume grid. * @param _iGridSliceCount Number of slices in the volume grid. * @return initialization successful */ bool initialize(int _iGridColCount, int _iGridRowCount, int _iGridSliceCount); /** Initialization. Initializes an instance of the CVolumeGeometry3D class. * * If the object has been initialized before, the object is reinitialized and * memory is freed and reallocated if necessary. * * @param _iGridColCount Number of columns in the volume grid. * @param _iGridRowCount Number of rows in the volume grid. * @param _iGridSliceCount Number of slices in the volume grid. * @param _fWindowMinX Minimal X-coordinate in the volume window. * @param _fWindowMinY Minimal Y-coordinate in the volume window. * @param _fWindowMinZ Minimal Z-coordinate in the volume window. * @param _fWindowMaxX Maximal X-coordinate in the volume window. * @param _fWindowMaxY Maximal Y-coordinate in the volume window. * @param _fWindowMaxZ Maximal Z-coordinate in the volume window. * @return initialization successful */ bool initialize(int _iGridColCount, int _iGridRowCount, int _iGridSliceCount, float32 _fWindowMinX, float32 _fWindowMinY, float32 _fWindowMinZ, float32 _fWindowMaxX, float32 _fWindowMaxY, float32 _fWindowMaxZ); /** Get the initialization state of the object. * * @return true iff the object has been initialized. */ bool isInitialized() const; /** Return true if this geometry instance is the same as the one specified. * * @return true if this geometry instance is the same as the one specified. */ virtual bool isEqual(const CVolumeGeometry3D*) const; /** Get all settings in a Config object. * * @return Configuration Object. */ virtual Config* getConfiguration() const; /** Get the number of columns in the volume grid. * * @return Number of columns in the volume grid. */ int getGridColCount() const; /** Get the number of rows in the volume grid. * * @return Number of rows in the volume grid. */ int getGridRowCount() const; /** Get the number of slices in the volume grid. * * @return Number of slices in the volume grid. */ int getGridSliceCount() const; /** Get the total number of pixels in the volume grid. * * @return Total number of pixels. */ int getGridTotCount() const; /** Get the horizontal length of the volume window, in unit lengths. * * @return Horizontal length of the volume window. */ float32 getWindowLengthX() const; /** Get the vertical length of the volume window, in unit lengths. * * @return Vertical length of the volume window. */ float32 getWindowLengthY() const; /** Get the depth of the volume window, in unit lengths. * * @return Depth of the volume window. */ float32 getWindowLengthZ() const; /** Get the total area of the volume window, in unit lengths squared. * * @return Total area of the volume window. */ float32 getWindowArea() const; /** Get the horizontal length of a single pixel (i.e., width), in unit lengths. * * @return Horizontal length of a single pixel. */ float32 getPixelLengthX() const; /** Get the vertical length of a single pixel (i.e., height), in unit lengths. * * @return Vertical length of a single pixel. */ float32 getPixelLengthY() const; /** Get the depth of a single pixel in unit lengths. * * @return Depth of a single pixel. */ float32 getPixelLengthZ() const; /** Get the area of a single pixel (width*height*depth), in unit lengths squared. * * @return Area of a single pixel. */ float32 getPixelArea() const; /** Get the minimal X-coordinate in the volume window. * * @return Minimal X-coordinate in the volume window. */ float32 getWindowMinX() const; /** Get the minimal Y-coordinate in the volume window. * * @return Minimal Y-coordinate in the volume window. */ float32 getWindowMinY() const; /** Get the minimal Z-coordinate in the volume window. * * @return Minimal Z-coordinate in the volume window. */ float32 getWindowMinZ() const; /** Get the maximal X-coordinate in the volume window. * * @return Maximal X-coordinate in the volume window. */ float32 getWindowMaxX() const; /** Get the maximal Y-coordinate in the volume window. * * @return Maximal Y-coordinate in the volume window. */ float32 getWindowMaxY() const; /** Get the maximal Z-coordinate in the volume window. * * @return Maximal Z-coordinate in the volume window. */ float32 getWindowMaxZ() const; /** Convert row, column and slice index of a pixel to a single index in the interval [0..getGridTotCount()-1]. * * @param _iPixelRow Row index of the pixel, in the interval [0..getGridRowCount()-1]. * @param _iPixelCol Column index of the pixel, in the interval [0..getGridColCount()-1]. * @param _iPixelSlice Slice index of the pixel, in the interval [0..getGridSliceCount()-1]. * @return Computed index of the pixel, in the interval [0..getGridTotCount()-1]. */ int pixelRowColSliceToIndex(int _iPixelRow, int _iPixelCol, int _iPixelSlice) const; /** Convert a pixel index (from the interval [0..getGridTotCount()-1] to row, column and slice index. * * @param _iPixelIndex Index of the pixel, in the interval [0..getGridTotCount()-1]. * @param _iPixelRow Computed row index of the pixel, in the interval [0..getGridRowCount()-1]. * @param _iPixelCol Computed column index of the pixel, in the interval [0..getGridColCount()-1]. * @param _iPixelSlice Computed slice index of the pixel, in the interval [0..getGridSliceCount()-1]. */ void pixelIndexToRowColSlice(int _iPixelIndex, int &_iPixelRow, int &_iPixelCol, int &_iPixelSlice) const; /** Convert a pixel column index to the X-coordinate of its center. * * @param _iPixelCol Column index of the pixel. * @return X-coordinate of the pixel center. */ float32 pixelColToCenterX(int _iPixelCol) const; /** Convert a pixel column index to the minimum X-coordinate of points in that column. * * @param _iPixelCol Column index of the pixel. * @return Minimum X-coordinate. */ float32 pixelColToMinX(int _iPixelCol) const; /** Convert a pixel column index to the maximum X-coordinate of points in that column. * * @param _iPixelCol Column index of the pixel. * @return Maximum X-coordinate. */ float32 pixelColToMaxX(int _iPixelCol) const; /** Convert a pixel row index to the Y-coordinate of its center. * * @param _iPixelRow Row index of the pixel. * @return Y-coordinate of the pixel center. */ float32 pixelRowToCenterY(int _iPixelRow) const; /** Convert a pixel row index to the minimum Y-coordinate of points in that row. * * @param _iPixelRow Row index of the pixel. * @return Minimum Y-coordinate. */ float32 pixelRowToMinY(int _iPixelRow) const; /** Convert a pixel row index to the maximum Y-coordinate of points in that row. * * @param _iPixelRow Row index of the pixel. * @return Maximum Y-coordinate. */ float32 pixelRowToMaxY(int _iPixelRow) const; /** Convert a pixel slice index to the Z-coordinate of its center. * * @param _iPixelSlice Slice index of the pixel. * @return Z-coordinate of the pixel center. */ float32 pixelSliceToCenterZ(int _iPixelSlice) const; /** Convert a pixel slice index to the minimum Z-coordinate of points in that slice. * * @param _iPixelSlice Slice index of the pixel. * @return Minimum Z-coordinate. */ float32 pixelSliceToMinZ(int _iPixelSlice) const; /** Convert a pixel slice index to the maximum Z-coordinate of points in that slice. * * @param _iPixelSlice Slice index of the pixel. * @return Maximum Z-coordinate. */ float32 pixelSliceToMaxZ(int _iPixelSlice) const; /** Convert an X-coordinate to a column index in the volume grid. * * @param _fCoordX X-coordinate. * @return If the X-coordinate falls within a column of the volume grid, the column index is returned. * Otherwise, a value of -1 is returned. */ int coordXToCol(float32 _fCoordX) const; /** Convert a Y-coordinate to a row index in the volume grid. * * @param _fCoordY Y-coordinate * @return If the Y-coordinate falls within a row of the volume grid, the row index is returned. * Otherwise, a value of -1 is returned. */ int coordYToRow(float32 _fCoordY) const; /** Convert a Z-coordinate to a slice index in the volume grid. * * @param _fCoordZ Z-coordinate * @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned. * Otherwise, a value of -1 is returned. */ int coordZToSlice(float32 _fCoordZ) const; /** Convert an X-coordinate to a column index in the volume grid. * * @param _fCoordX X-coordinate. * @return If the X-coordinate falls within a column of the volume grid, the column index is returned. * Otherwise, a value of -1 is returned. */ float32 coordXToColFloat(float32 _fCoordX) const; /** Convert a Y-coordinate to a row index in the volume grid. * * @param _fCoordY Y-coordinate * @return If the Y-coordinate falls within a row of the volume grid, the row index is returned. * Otherwise, a value of -1 is returned. */ float32 coordYToRowFloat(float32 _fCoordY) const; /** Convert a Z-coordinate to a slice index in the volume grid. * * @param _fCoordZ Z-coordinate * @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned. * Otherwise, a value of -1 is returned. */ float32 coordZToSliceFloat(float32 _fCoordZ) const; CVolumeGeometry2D * createVolumeGeometry2D() const; //< For Config unused argument checking ConfigCheckData* configCheckData; friend class ConfigStackCheck; }; //---------------------------------------------------------------------------------------- // Get the initialization state of the object. inline bool CVolumeGeometry3D::isInitialized() const { return m_bInitialized; } //---------------------------------------------------------------------------------------- // Get the number of columns in the volume grid. inline int CVolumeGeometry3D::getGridColCount() const { ASTRA_ASSERT(m_bInitialized); return m_iGridColCount; } //---------------------------------------------------------------------------------------- // Get the number of rows in the volume grid. inline int CVolumeGeometry3D::getGridRowCount() const { ASTRA_ASSERT(m_bInitialized); return m_iGridRowCount; } //---------------------------------------------------------------------------------------- // Get the number of rows in the volume grid. inline int CVolumeGeometry3D::getGridSliceCount() const { ASTRA_ASSERT(m_bInitialized); return m_iGridSliceCount; } //---------------------------------------------------------------------------------------- // Get the total number of pixels in the volume window. inline int CVolumeGeometry3D::getGridTotCount() const { ASTRA_ASSERT(m_bInitialized); return m_iGridTotCount; } //---------------------------------------------------------------------------------------- // Get the horizontal length of the volume window, in unit lengths. inline float32 CVolumeGeometry3D::getWindowLengthX() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowLengthX; } //---------------------------------------------------------------------------------------- // Get the vertical length of the volume window, in unit lengths. inline float32 CVolumeGeometry3D::getWindowLengthY() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowLengthY; } //---------------------------------------------------------------------------------------- // Get the vertical length of the volume window, in unit lengths. inline float32 CVolumeGeometry3D::getWindowLengthZ() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowLengthZ; } //---------------------------------------------------------------------------------------- // Get the total area of the volume window, in unit lengths squared. inline float32 CVolumeGeometry3D::getWindowArea() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowArea; } //---------------------------------------------------------------------------------------- // Get the horizontal length of a single pixel (i.e., width), in unit lengths. inline float32 CVolumeGeometry3D::getPixelLengthX() const { ASTRA_ASSERT(m_bInitialized); return m_fPixelLengthX; } //---------------------------------------------------------------------------------------- // Get the vertical length of a single pixel (i.e., height), in unit lengths. inline float32 CVolumeGeometry3D::getPixelLengthY() const { ASTRA_ASSERT(m_bInitialized); return m_fPixelLengthY; } //---------------------------------------------------------------------------------------- // Get the depth of a single pixel in unit lengths. inline float32 CVolumeGeometry3D::getPixelLengthZ() const { ASTRA_ASSERT(m_bInitialized); return m_fPixelLengthZ; } //---------------------------------------------------------------------------------------- // Get the area of a single pixel (width*height), in unit lengths squared. inline float32 CVolumeGeometry3D::getPixelArea() const { ASTRA_ASSERT(m_bInitialized); return m_fPixelArea; } //---------------------------------------------------------------------------------------- // Get the minimal X-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMinX() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMinX; } //---------------------------------------------------------------------------------------- // Get the minimal Y-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMinY() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMinY; } //---------------------------------------------------------------------------------------- // Get the minimal Y-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMinZ() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMinZ; } //---------------------------------------------------------------------------------------- // Get the maximal X-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMaxX() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMaxX; } //---------------------------------------------------------------------------------------- // Get the maximal Y-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMaxY() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMaxY; } //---------------------------------------------------------------------------------------- // Get the maximal Z-coordinate in the volume window. inline float32 CVolumeGeometry3D::getWindowMaxZ() const { ASTRA_ASSERT(m_bInitialized); return m_fWindowMaxZ; } //---------------------------------------------------------------------------------------- // Convert row, column and slice index of a pixel to a single index in the interval [0..getGridCountTot()-1]. inline int CVolumeGeometry3D::pixelRowColSliceToIndex(int _iPixelRow, int _iPixelCol, int _iPixelSlice) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelCol >= 0); ASTRA_ASSERT(_iPixelCol < m_iGridColCount); ASTRA_ASSERT(_iPixelRow >= 0); ASTRA_ASSERT(_iPixelRow < m_iGridRowCount); ASTRA_ASSERT(_iPixelSlice >= 0); ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount); return (m_iGridColCount*m_iGridRowCount*_iPixelSlice + _iPixelRow * m_iGridColCount + _iPixelCol); } //---------------------------------------------------------------------------------------- // Convert a pixel index (from the interval [0..getGridCountTot()-1] to a row, column and slice index. inline void CVolumeGeometry3D::pixelIndexToRowColSlice(int _iPixelIndex, int &_iPixelRow, int &_iPixelCol, int &_iPixelSlice) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelIndex >= 0); ASTRA_ASSERT(_iPixelIndex < m_iGridTotCount); _iPixelSlice = _iPixelIndex / (m_iGridRowCount*m_iGridColCount); _iPixelRow = (_iPixelIndex-_iPixelSlice*m_iGridRowCount*m_iGridColCount) / m_iGridColCount; _iPixelCol = (_iPixelIndex-_iPixelSlice*m_iGridRowCount*m_iGridColCount) % m_iGridColCount; } //---------------------------------------------------------------------------------------- // Convert a pixel column index to the X-coordinate of its center inline float32 CVolumeGeometry3D::pixelColToCenterX(int _iPixelCol) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelCol >= 0); ASTRA_ASSERT(_iPixelCol < m_iGridColCount); return (m_fWindowMinX + (float32(_iPixelCol) + 0.5f) * m_fPixelLengthX); } //---------------------------------------------------------------------------------------- // Convert a pixel column index to the minimum X-coordinate of points in that column inline float32 CVolumeGeometry3D::pixelColToMinX(int _iPixelCol) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelCol >= 0); ASTRA_ASSERT(_iPixelCol < m_iGridColCount); return (m_fWindowMinX + float32(_iPixelCol) * m_fPixelLengthX); } //---------------------------------------------------------------------------------------- // Convert a pixel column index to the maximum X-coordinate of points in that column inline float32 CVolumeGeometry3D::pixelColToMaxX(int _iPixelCol) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelCol >= 0); ASTRA_ASSERT(_iPixelCol < m_iGridColCount); return (m_fWindowMaxX + (float32(_iPixelCol) + 1.0f) * m_fPixelLengthX); } //---------------------------------------------------------------------------------------- // Convert a pixel row index to the Y-coordinate of its center inline float32 CVolumeGeometry3D::pixelRowToCenterY(int _iPixelRow) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelRow >= 0); ASTRA_ASSERT(_iPixelRow < m_iGridRowCount); return (m_fWindowMaxY - (float32(_iPixelRow) + 0.5f) * m_fPixelLengthY); } //---------------------------------------------------------------------------------------- // Convert a pixel row index to the minimum Y-coordinate of points in that row inline float32 CVolumeGeometry3D::pixelRowToMinY(int _iPixelRow) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelRow >= 0); ASTRA_ASSERT(_iPixelRow < m_iGridRowCount); return (m_fWindowMaxY - (float32(_iPixelRow) + 1.0f) * m_fPixelLengthY); } //---------------------------------------------------------------------------------------- // Convert a pixel row index to the maximum Y-coordinate of points in that row inline float32 CVolumeGeometry3D::pixelRowToMaxY(int _iPixelRow) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelRow >= 0); ASTRA_ASSERT(_iPixelRow < m_iGridRowCount); return (m_fWindowMaxY - (float32(_iPixelRow) * m_fPixelLengthY)); } //---------------------------------------------------------------------------------------- // Convert a pixel slice index to the Z-coordinate of its center inline float32 CVolumeGeometry3D::pixelSliceToCenterZ(int _iPixelSlice) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelSlice >= 0); ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount); return (m_fWindowMaxZ - (float32(_iPixelSlice) + 0.5f) * m_fPixelLengthZ); } //---------------------------------------------------------------------------------------- // Convert a pixel row index to the minimum Y-coordinate of points in that row inline float32 CVolumeGeometry3D::pixelSliceToMinZ(int _iPixelSlice) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelSlice >= 0); ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount); return (m_fWindowMaxZ - (float32(_iPixelSlice) + 1.0f) * m_fPixelLengthZ); } //---------------------------------------------------------------------------------------- // Convert a pixel row index to the maximum Y-coordinate of points in that row inline float32 CVolumeGeometry3D::pixelSliceToMaxZ(int _iPixelSlice) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iPixelSlice >= 0); ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount); return (m_fWindowMaxZ - (float32(_iPixelSlice) * m_fPixelLengthZ)); } //---------------------------------------------------------------------------------------- // Convert an X-coordinate to a column index in the volume grid inline int CVolumeGeometry3D::coordXToCol(float32 _fCoordX) const { if (_fCoordX < m_fWindowMinX) return -1; if (_fCoordX > m_fWindowMaxX) return -1; int iCol = int((_fCoordX - m_fWindowMinX) * m_fDivPixelLengthX); ASTRA_ASSERT(iCol >= 0); ASTRA_ASSERT(iCol < m_iGridColCount); return iCol; } //---------------------------------------------------------------------------------------- // Convert a Y-coordinate to a row index in the volume grid inline int CVolumeGeometry3D::coordYToRow(float32 _fCoordY) const { if (_fCoordY < m_fWindowMinY) return -1; if (_fCoordY > m_fWindowMaxY) return -1; int iRow = int((m_fWindowMaxY - _fCoordY) * m_fDivPixelLengthY); ASTRA_ASSERT(iRow >= 0); ASTRA_ASSERT(iRow < m_iGridRowCount); return iRow; } //---------------------------------------------------------------------------------------- // Convert a Z-coordinate to a slice index in the volume grid inline int CVolumeGeometry3D::coordZToSlice(float32 _fCoordZ) const { if (_fCoordZ < m_fWindowMinZ) return -1; if (_fCoordZ > m_fWindowMaxZ) return -1; int iSlice = int((m_fWindowMaxZ - _fCoordZ) * m_fDivPixelLengthZ); ASTRA_ASSERT(iSlice >= 0); ASTRA_ASSERT(iSlice < m_iGridSliceCount); return iSlice; } //---------------------------------------------------------------------------------------- // Convert an X-coordinate to a column index in the volume grid inline float32 CVolumeGeometry3D::coordXToColFloat(float32 _fCoordX) const { ASTRA_ASSERT(m_bInitialized); return (_fCoordX - m_fWindowMinX) * m_fDivPixelLengthX; } //---------------------------------------------------------------------------------------- // Convert a Y-coordinate to a row index in the volume grid inline float32 CVolumeGeometry3D::coordYToRowFloat(float32 _fCoordY) const { ASTRA_ASSERT(m_bInitialized); return (m_fWindowMaxY - _fCoordY) * m_fDivPixelLengthY; } //---------------------------------------------------------------------------------------- // Convert a Z-coordinate to a slice index in the volume grid inline float32 CVolumeGeometry3D::coordZToSliceFloat(float32 _fCoordZ) const { ASTRA_ASSERT(m_bInitialized); return (m_fWindowMaxZ - _fCoordZ) * m_fDivPixelLengthZ; } //---------------------------------------------------------------------------------------- } // end namespace astra #endif /* _INC_ASTRA_VOLUMEGEOMETRY2D */